[Blender 4.0 RIGIFY] #4: Complex Human Rig (with Face!)
This is Chapter 4 in the new and updated *Rigify Fundamentals* series for Blender 4.0 and beyond.
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In this part we will learn the the full Rigify Human meta-rig with face and fingers. Rigging a complex human is one of the most common rigging tasks
RELATED LINKS
Video about “Bone heat weighting failed“:
VIDEO CHAPTERS
0:00 Chapter Intro
1:05 3D Model Check
2:41 Human Meta-Rig
3:12 Align the Legs, Arms, Spine, and Head
4:23 Pro Tip: Align metarig in Pose Mode
7:38 Align the Palm & Fingers
11:49 Pro Tip: Straighten