Grindin away on my new engine again.
TONIGHT’S PLAN
- render GameObjects in both renderers
- render direct lighting in both renderers
- get UI working rendering in Vulkan
- get 2 and 4 player splitscreen working in both renderers
I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we’re here to work.
To support the project financially, visit
Specs
AMD Ryzen 5 3.6 GHz
32GB ram
RTX 3060 TI
2x Samsung 970 EVO Plus NVMe SSD 2TB
Repo
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8 years ago 01:31:59 55
Вебинар на тему “OpenGL на C#“
1 year ago 01:37:51 17
C++ OpenGL Tutorial - 55 - Ray Collisions
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OpenGL/Vulkan c++ game engine dev: 4 player splitscreen
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C++ OpenGL Tutorial - 9 - Textures
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C++ OpenGL Tutorial - 13 - Camera Class
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[C/C++/OpenGL] GPU Voxel Raycasting
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C++ OpenGL Tutorial - 42 - Normal Mapping
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C++ & OpenGL Урок 03. Анимация
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C++ OpenGL Tutorial - 19 - FPS Origins
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C++ Open GL Tutorial - 1 - Installation
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C++ OpenGL Tutorial - 35 - Framebuffers (Stencil, Depth, Color)
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C++ OpenGL Tutorial - 5 - GLM Installation
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C++ OpenGL Tutorial - 18 - Object Loading (ASSIMP)