Unreal Engine 4 DX12 and Raytracing.
I was working on this level 3 days and i am so happy to see the first results,I worked really hard because i had lots of problem when i converted the map in FXB and i had to replace every texture one by one and create a new material because Unreal Engine doesn’t support dds images, and i converted 1600 textures from dds to png, and i also had lots of touble because the level used some strange LOD system (maybe they get corrupted?) and i have to remove t
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