PBR Game Asset Creation Part 2 - Sculpting the high-Poly

In this new series we’ll create a PBR-ready ’chem-tank’ asset using a Zbrush_3dsmax_Substance Painter_Unity workflow. We’ll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we’ll set up the asset in Unity. In Part 2 we’ll create the high-poly mesh from the low using dynamesh.
Back to Top