Procedural Water Ripples in Unity using Shader Graph Only
This is a tutorial on creating procedural water ripples using Shader Graph without any textures (never done before ... I think)
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Checkout my assets if you want more Tuts!
LWRP Material Pack Vol 1:
LWRP Material Pack Vol 2:
Low Poly Floating Islands package:
Vector Field Maker Pro:
Vector Fiel