LINK TO 3D CHARACTER MODEL:
In this video I begin to cover how to create a moderate-level IK (Inverse Kinematics) character rig in Blender 2.6. Follow along and create bones to match the provided character mesh. This Pt. 1 / 3 we complete the spine/head/neck and the left arm, and set up the required IKs. In the following Pt. 2 and 3 we’ll continue with finger bones, leg and feet bones, an overall controller, and finally we’ll link the mesh up with the armature (skeleton).
82 views
0
0
1 month ago 00:01:21 1
Try not to get scared - Scariest Stories | Part 6
1 month ago 00:02:18 1
Творожный Кето Торт понравится всем! Без глютена, без сахара.