Blender 2.6 Tutorial 31 - IK Rigging Pt. 2 / 3

PART 1: In this video, part 2, I discuss and demonstrate how to rig the thumb and fingers of this character’s armature (bone skeleton), apply constraints to the fingers to make them easier to animate; we also improve the rotation of the hips, and duplicate/flip/auto-rename the left arm/hand to the character’s right side.
Back to Top