Tutorial “Biped Footstep, Layers, and Inverse Kinematics Part 2 -3DS MAX
In this tutorial I cover how to use the Biped footstep rollout, Layers rollout, as well as how to use Inverse Kinematics with Biped bones. I tried to show how you can use multiple aspects of the Biped system together to make animating with the biped easier and more efficient. I hope you guys learn something
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Stuff that I will cover in future videos:
TCB rollout (the biped curve editor)
motion capture and combining multiple files
Some overall tips and tricks for animating
Rigging Meshes to Biped Bones
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