H20.5: Building a Substance like texturing workflow in Copernicus
We’re back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let’s see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with lot’s of fancy masks. Just like, you know, some other texturing tools out there.
Assets used:
Download project file here:
Chapters:
00:00 Intro
00:49 Model Prep
02:43 Copernicus Setup
05:04 PBR Layer HDA
08:27 ID Masks (Metal)
12:40 Curvature Masks (Metal Scratches)
15:59 Directional Masks (Dirt)
18:52 Decals (Logo)
21:21 Export and Previewing with Karma
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H20.5: Building a Substance like texturing workflow in Copernicus
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