Here is a 1920x1080 video showing the interface I’ve coded for my programs. It is coded with C /OpenGL/GLUT, and aims at mimicking Window-like interface for ease-of-use. It is fully portable.
With my fractal program, I tried to implement as many features as possible, with a straight parameters interaction. You can tweak fractals from standard model (Mandelbrot, Julia, Newton, Nova), but each model is generated with the same general formula. Antialiasing is implemented (it is supersampling), different coloring methods as well (escape time, orbit trap, triangle inequality, buddhabrot).
This video is quite slow since I used a different program for aquiring all windows, in order to show the GUI as well as the fractal window. Program is faster than that.
I’m still thinking about making a little website to put my programs downloadable (SPH fluid simulation, Fractal, Terrain Carver).
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