Sidefx Solaris Houdini | Part 4 : Procedural Environment Creation
Since I covered the fundamentals in past tutorials of this series it’’s time to levelup and put everything into practice. I’m sharing here a lot of tips on how I created a forest trail scene.
Covering Heightfielf terrain creation, SOP import, USD layering, Scattering with lops instancer, Stage Manager, and most importantly : How to make your life easier when using solaris... because as your assembly gets bigger in stage there are so many ways things can go wrong. Don’t work hard... work smart !
00:00:00 - Introduction
00:01:43 - Terrain Creation
00:18:34 - Relative vs Absolute path... relative wins !
00:23:57 - Smart way to set USD path
00:26:36 - Structuring stage hierarchy
00:29:00 - Import Terrain (SOP) in Stage
00:34:37 - Instancing Methodology
00:39:59 - UnpackUSD vs ObjectMerge
00:40:38 - Scattering Trees
00:44:19 - Scattering Plants / ScatterAlign trick
00:45:31 - Scattering Leaves / Instancing variants
00:50:27 - More scatters !
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