Procedural Imperfections, Tear and Wear using Bevel Shader — Blender Cycles Tutorial
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If you want to follow along with the geometry I have, you can get it here: (has .fbx and .blend scene file)
We will be using a Bevel Shader that comes with Blender Cycles to generate a tear and wear imperfection mask. “Wait a minute! Bevel Shader only generates normal information!“ — you say, and that’s exactly right! BUT we will force it to do what we want it to do, using short node setup to do so. Let’s dive in!
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
glitchi - Eonje (Spotify link:
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