C++ OpenGL Tutorial - 44 - UBO Class and Algorithm Part 1
Part 2:
In this video, we integrate another new shader concept, this time it is Uniform Buffer Objects (UBOs). This gives us access to much more uniform memory in the shader in a more organized manner.
We program a UBO class to represent the buffer (as an extension of the BufferObject class). We also implement an algorithm that iterates through the values associated with the UBO.
• Official UBO Specification (Example given about half way through the file):
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
Listened to the album, One by C418 ().
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