OpenGL c++ game engine dev: Ragdolls, blood, and weapon drop
Ragdolls were are a grind, they always are. Very fiddly business and they still need a lot tweaking. Here’s the blood and weapon drops from last nights stream also. Shout outs to XMAk/Noobseeker for the silencer model.
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Source code:
Stay true, stay sane. Never quit, never waver.
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