C++ OpenGL Tutorial - 52 - Adding to the Collision Mesh

In this video, we start by integrating our updated RigidBody class and its new model transformation matrix with the face intersection algorithm to transform points when checking for a collision. Then, we write a new collision algorithm, this time for intersection between a face and a sphere. • Math Stack Exchange Question: • Geogebra: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist:
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