C++ OpenGL Tutorial - 20 - Physics Intro

In this video, we begin to integrate physics into our program and experiment with launching projectiles. • Sphere Model: I didn’t do an amazing job of explaining this in the video, but the reason why we have one equation to update the position and velocity is because through scalar multiplication and vector addition/subtraction, each component is evaluated separately, allowing us to just pass in the updated position as a coordinate to the model matrix. • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Celeste OST by Lena Raine ().
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