C++ OpenGL Tutorial - 8 - Shaders/Transformations

In this video, we delve further into the topic of shaders and how to update values used to draw elements. Also, we implement the GLM library we downloaded in Episode 5 to transform the elements. Covered Topics: • Shaders (more advanced) • Transformations (implementing matrix/vector libraries) • GLM Installation: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Minecraft OST by C418 ().
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