PBR Game Asset Creation Part 4 - Begining the UVs in Zbrush
In this new series we’ll create a PBR-ready ’chem-tank’ asset using a Zbrush_3dsmax_Substance Painter_Unity workflow. We’ll cover the entire process from low-poly modeling in Zmodeler to final texture map export in Substance Painter. And at the end we’ll set up the asset in Unity.
In Part 4 we’ll show some basic unwrapping in Zbrush before moving into 3dsMax to create the final unwrap layout. Warts and all!! :)
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