[Kotey Annan] How to model, texture and render a cheeseburger - Part 11/22

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Kotey Annan» (@KoteyAnnan). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: In this eleventh lesson I do some transmission shading tests. The objective here is to see what I can expect from Maya’s Arnold standard surface shader for my fluid meshes. I need to understand what maps I should be painting in substance painter and how far to go with saturation and value to get results that match my reference. Towards the end of the lesson I finalize all the topology in zbrush in preparation for UV/UDIM Mapping in the next lesson. COURSE PLAYLIST Course Playlist (Link: ) Part 1: Course overview & reference study Part 2: Maya Scene Preparation Part 3: Blocking out silhouette and primary forms Part 4: Continuing silhouette and primary form block-out ( Part 5: Finishing primary forms blockout ( Part 6: Finalizing, merging and polishing top bun ( Part 7: Finalizing top patty ( Part 8: Finalizing top cheese, sauce and cucumbers ( Part 9: Fleshing out the detail of the bottom half ( Part 10: Merging for cohesion and creating fluid meshes ( Part 11: Testing fluid meshes and retopologizing entire asset ( Part 12: UVing, baking Maps and material setup ( Part 13: Painting base color for the top bun ( Part 14: Painting subsurface for the burger Part 15: Painting transmission for fluid meshes, cucumbers and onions Part 16: Painting roughness for the burger Part 17: Exporting finished maps & assembling the materials in Maya Part 18: Assembling final render in Blender 4 Part 19: Assembling final render in Unreal Engine 5 Part 20: Bonus: simulating fluids with Bifrost in Maya CHAPTERS Intro Maya test scene overview Changing focal length Transmission testing results Optimizing and finalizing topology Closing and next lesson summary Polyhaven HDRIs *** Studio small 08 by Sergej Majboroda Brown Photostudio 02 by Sergej Majboroda Christmas Photo Studio 03 by Sergej Majboroda Pretville Cinema by Dimitrios Savva & Jarod Guest Royal Esplanade by Greg Zaal Fireplace by Greg Zaal Blaubeuren Night by Andreas Mischok Lauter Waterfall by Andreas Mischok Black Granite Textures Sources *** Cheeseburger reference images *** Main Cheeseburger reference photo by Eiliv-Sonas Aceron on Unsplash &-lettuce-pu6b4yIlQF4 2nd cheeseburger photo photo by Pizza cone & Hamburguesas Fric&eli on facebook 3rd cheeseburger photo owner unknown. Found on pintrest at provided link. Please contact me if this is your photo so I can credit you 4th cheeseburger photo photo by Cursos de Doces Gourmet #jp-carousel-5140 5th cheeseburger by Patty master on facebook Graphics *** Fast Forward arrow Icon by Freepik Title screen Elegant design geometric shapes background by Freepik
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