[VEX for Algorithmic Design] E15 _ Matrix Basics 1 (Basic Transformation)

This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using on daily basis. In this 15th episode, I’m explaining the basics of the matrix, its basic concept, and calculation method together with the explanation of how you can use it for various transformations in Houdini with VEX. I’ve also started a Patreon, it would be great if I could get your support to continue creating tutorial contents. 00:00:00 Intro / What is Matrix? 00:04:06 Matrix Types 00:8:54 Declare Matrix 00:15:08 Identity Matrix 00:18:50 Determinant and Inverse Matrix 00:33:57 Transpose Matrix 00:38:51 Multiplication with Scalar 00:42:46 Multiplication with Matrix 01:02:19 Multiplication with Identity Matrix 01:07:43 Multiplication with Transpose Matrix 01:10:04 Multiplication with Vector 01:24:47 Translation Matrix 01:34:55 Scale Matrix 01:42:00 Rotation Matrix 01:53:04 Combine Transformation Matrices 02:02:16 maketransform VEX Function 02:11:25 cracktransform VEX Function 02
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