This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using on daily basis.
In this 15th episode, I’m explaining the basics of the matrix, its basic concept, and calculation method together with the explanation of how you can use it for various transformations in Houdini with VEX.
I’ve also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.
00:00:00 Intro / What is Matrix?
00:04:06 Matrix Types
00:8:54 Declare Matrix
00:15:08 Identity Matrix
00:18:50 Determinant and Inverse Matrix
00:33:57 Transpose Matrix
00:38:51 Multiplication with Scalar
00:42:46 Multiplication with Matrix
01:02:19 Multiplication with Identity Matrix
01:07:43 Multiplication with Transpose Matrix
01:10:04 Multiplication with Vector
01:24:47 Translation Matrix
01:34:55 Scale Matrix
01:42:00 Rotation Matrix
01:53:04 Combine Transformation Matrices
02:02:16 maketransform VEX Function
02:11:25 cracktransform VEX Function
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