OpenGL c++ first person shooter engine game dev: More work on the AK mags and map editor
Grindin away on my new engine again.
0:00 Intro
1:41 60 MIN SPEEDRUN: dropping ak mag at the correct position/rotation
1:01:17 Speed run failed
1:03:30 60 MIN BONUS TIME
1:32:22 Bonus time failed
1:39:50 100 MIN SPEEDRUN: selection outline / 3D gizmo
1:53:33 BREAKTHROUGH ACHIEVED: selection outline
1:54:24 100 MIN SPEEDRUN: selection outline / 3D gizmo
3:02:09 will finishing timestamping tomorrow, falling asleep rn
90 MIN CODING SPEEDRUN: selection outline for the editor 3d gizmo
I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we’re here to work.
To support the project financially, visit
5 views
307
90
2 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen