Blender 2.8 Character Modeling - Part 6 of 8: How to UV Unwrap
Part 6 of 8 of a character modeling series where we UV unwrap our character to prepare the model for texture painting in Blender 2.8.
Chapters
0:00 Introduction
0:13 Our Goal
0:23 UV Unwrapping the Head
5:34 UV Unwrapping the Body
9:00 UV Unwrapping the Fingers
9:20 UV Unwrapping the Hands
11:35 UV Unwrapping the Armor
15:30 Packing the UVs onto one UV Map
17:35 Wrap-up
Series Links
Part 1: How to Base Mesh -
Part 2: How to Join & Sculpt -
Part 3: How to Base Accessories -
Part 4: How to Detail Accessories -
Part 5: How to Head & Body Retopology -
Part 6: How to UV Unwrap -
Part 7: How to Texture Paint -
Part 8: How to Rig & Composite -
Let’s Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
Youtube Audio Library
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