C++ OpenGL Tutorial - 51 - Updating the Rigid Bodies

In this stream, we integrate more features into the rigid body structure, adding static Euler angle rotation along with a model matrix. This will help us in a few episodes when we start implementing the new octree. • Quaternions: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Celeste OST by Lena Raine.
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