C++ OpenGL Tutorial - 54 - Primitive Collision Resolutions
In this video, we return to OpenGL and start looking at how to resolve detected collisions. We create new methods that will be expanded upon in the future, but this is a good first step in the process.
P.S. I kind of nerd out towards the end of the video during the last tests just to play around with things, you can skip that if you want :)
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