Blender 2.8 Character Modeling - Part 8 of 8: How to Rig & Composite
Part 8 of 8 a character modeling series where we rig our character with Blender’s Rigify and do some basic compositing for the final render in Blender 2.8.
Chapters
0:00 Introduction
0:20 Rigging the Body using Human Armature
4:01 Generating the Rig
7:22 Controlling the Fingers
7:49 Resetting the Pose
8:12 Weight Painting
10:54 Data Transfer Modifier
15:28 Sculpting Adjustments in the Pose
17:19 Adjusting the Rig to set the Pose
23:42 Basic Scene Setup
26:12 Basic Compositing
27:00 Wrap-up
Series Links
Part 1: How to Base Mesh -
Part 2: How to Join & Sculpt -
Part 3: How to Base Accessories -
Part 4: How to Detail Accessories -
Part 5: How to Head & Body Retopology -
Part 6: How to UV Unwrap -
Part 7: How to Texture Paint -
Part 8: How to Rig & Composite -
Let’s Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
Youtube Audio Library
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