Blender 2.8 Character Modeling - Part 8 of 8: How to Rig & Composite

Part 8 of 8 a character modeling series where we rig our character with Blender’s Rigify and do some basic compositing for the final render in Blender 2.8. Chapters 0:00 Introduction 0:20 Rigging the Body using Human Armature 4:01 Generating the Rig 7:22 Controlling the Fingers 7:49 Resetting the Pose 8:12 Weight Painting 10:54 Data Transfer Modifier 15:28 Sculpting Adjustments in the Pose 17:19 Adjusting the Rig to set the Pose 23:42 Basic Scene Setup 26:12 Basic Compositing 27:00 Wrap-up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
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