In 2021, SideFX held the SIDEFX LABS Tech Art Challenge which gave tech artists the chance to compete with the rest of the Houdini Community for cool prizes by creating Houdini Digital Assets for use in game engines, or as utilities inside Houdini itself.
This Houdini HIVE brings together five of the tech artists who entered the challenge. Learn how they approached the design of their tool and how each tool serves a special purpose within CG pipelines.
INFO AND BIOS:
00:00:00 - Intro
00:00:18 - Polyline Creation | Peter Prickarz | Hangar 13
00:14:55 - HEXAGONA | Christos Stavridis | Abnormal Studio
00:23:00 - Linked Subnet | Kilian Baur | Rise VFX
00:35:20 - EHA Poly Slice | Erwin Heyms | E Houdini Academy
00:52:50 - Micro Process Placement System | Jiale Zhang | Freelance
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